âQuesting System
Last updated
Last updated
The Quest and Mission content will be separated into two categories.
Main Story Quests
Secondary Quests
Throughout your adventure you will be able to send your characters to less important missions in order for them to acquire items, experience and various other things that will help them against the difficult battles ahead.
Quests are repeatable to help with farming, but the rewards are significantly lower the second time you repeat the quest. This feature is for each character, meaning you can do the same quest with a different character and get the highest possible rewards.
Trial and error is an essential part of every RPG game. That's why in order to make sure that not every quest is a easy to beat, we have created a system that will keep you in check and will help you develop your character even further in order to have more chances of succeeding. Our model is not Pay-to-Win, rather we aim to create a gaming system that leans more towards the Play-to-Win Model. Of course equipping your character with better weapons and crafting useful potions will help you, but we aim to give you these tools if you just keep playing.
Every Quest will have a predetermined assigned Attribute, which means that a quest might require your character to have a certain amount of Strength in order for the quest to succeed, having more of that amount will give you better chances in your quest.
Of course the exact number of the specific attribute required, will not be visible to the player. Rather, you will be displayed a percentage icon on the top right of each quest which will output your overall success rate with the selected character. You will have different ways to boost a desired stat.
It wouldn't be an RPG if you wouldn't earn some loot at the end of a quest. You will most certainly earn $RWCO, our in-game coin, but we aim for you to earn some Treasure Chests as well.